GAME 150 - Game Programming II - 2D
| JOHNSON COUNTY COMMUNITY COLLEGE |
| BUSINESS AND TECHNOLOGY DIVISION |
| GAME DEVELOPMENT |
| COURSE OUTLINE |
| Title: Game Programming II - 2D | Effective Term: Fall 2007 | |
| Number: GAME 150 | Credit Hours: 4 | Contact Hours: 4.5 |
| Course Type: Career | Lecture Hours: 3 | Lab Hours: 1.5 |
Description:
This course is designed to present the skills and provide the hands-on
experience required to create more complex two-dimensional games utilizing
C++ and the Windows environment. Typical game topics will include
algorithms, multithreading, artificial intelligence (AI) and physics
modeling. Typical tasks will include creating several games, using
advanced data structures and AI and exercises that will highlight
important game programming concepts. 3 hrs. lecture, 1.5 hrs. lab/wk.
Associated Costs: These are additional (out-of-pocket)
expense considerations that students should expect in addition to the
course tuition, fees, and textbooks. $20 to $50.
Supplies: Refer to the instructor's course syllabus for details about any supplies that may be required.
| Prerequisite: | GAME 140 Game Programming I - 2D and either CIS 235 Object-Oriented Programming Using C++ or CS 250 Basic Data Structures using C++ |
Textbook(s): For information see - http://bookstore.jccc.net
Course Fees: NONE
Course Objectives:
Upon successful completion of this course the student should be able to:
- Explain and demonstrate advanced data structures and algorithms.
- Create multithreaded applications.
- Explain and demonstrate with basic AI techniques.
- Model simple physics.
- Create a realistic collision response system.
- Create an advanced 2D game.
Content Outline & Competencies:
I. Algorithms and Data Structures
A. Create and use array and linked list data structures.
B. Optimize algorithms.
II. Multithreading
A. Introduce multithreading terminology.
B. Send messages between threads.
C. Relate multithreading to DirectX.
D. Survey advanced multithreading techniques.
III. Artificial Intelligence
A. Implement elementary state machines.
B. Implement pathfinding methods.
1. Trial and error.
2. Waypoint.
3. Contour tracing.
C. Compute the collision responses.
D. Examine AI scripting.
E. Create neural networks, genetics algorithms and fuzzy logic.
IV. Basic Physics
A. Describe the fundamental laws.
B. Resolve the n-t coordinate system.
C. Implement simple kinematics.
D. Describe particle systems.
V. Building a Game
A. Manage a project.
B. Create the initial design.
C. Implement scrolling.
D. Implement non-player characters.
E. Implement the AI system.
Methods of Evaluation of Competencies:
Evaluation of student mastery of course competencies will be accomplished using the following methods:
Examinations 50% of grade Projects/Assignments 50% of grade Total 100% Grade Criteria: A = 90 – 100% B = 80 – 89% C = 70 – 79% D = 60 – 69% F = 0 - 59%
Caveats: NONE
Disabilities:
If you are a student with a disability, and if you will be requesting accommodations, it is your responsibility to contact Access Services. Access Services will recommend any appropriate accommodations to your professor and his/her director. The professor and director will identify for you which accommodations will be arranged.
JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you desire support services, contact the office of Access Services for Students With Disabilities (913) 469-8500, ext. 3521 or TDD (913) 469-3885. The Access Services office is located in the Success Center on the second floor of the Student Center.

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