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JOHNSON COUNTY COMMUNITY COLLEGE
DIVISION
COURSE OUTLINE

 

Title: Effective Term:
Number: Credit Hours: 0 Contact Hours: 0
Course Type: Career Lecture Hours: 0 Lab Hours: 0

Description:

A description is not available for this course.

Supplies: Refer to the instructor's course syllabus for details about any supplies that may be required.

Prerequisites: NONE

Textbook(s): For information see - http://bookstore.jccc.net

Course Fees: NONE

Course Objectives:

Upon successful completion of this course the student should be able to:

  1. Apply visual communication knowledge and skills to express ideas imaginatively
  2. Demonstrate critical thinking and problem solving by communicating ideas visually
  3. Produce concept art for game design, graphic design and animation that demonstrate basic knowledge of expository and narrative communication processes and design theory
  4. Communicate ideas and stories with a variety of art techniques and media
  5. Select appropriate media, techniques and processes for specific purposes
  6. Produce conceptual and final rendered drawings that demonstrate basic control of a variety of media, techniques and processes in traditional and emerging technologies

Content Outline & Competencies:

I. Introduction to Concept Art and Design
   A. Define the digital creative environment.
   B. Discuss the development of the technology.
   C. Identify visual milestones.
   D. Define and use key terms.

II. Basic Techniques of Concept Art
   A. List the conceptual artist design tools.
   B. List the principles of perspective design.
   C. Discuss the importance of drawing strategies.
   D. Discuss the character design process and create model sheets.
   E. Define character history and develop characters.
   F. List conceptual art rendered file formats. 

III. Digital Production Process
   A. Discuss production strategies.
   B. Identify components of the conceptual art studio.
   C. Participate in creative and production teams.
   D. Define the conceptual art process.
   E. Assemble a rendered portfolio.

IV. Basic Perspective Form Drawing
   A. Create 1-point perspective.
   B. Create 2-point perspective.
   C. Create 3-point perspective.
   D. Draw ellipses.
   E. Define foreshortening.
   F. Produce freehand drawing techniques.
   G. Compose a perspective view.
   H. Generate section drawing.
   I. Draw symmetrical forms.
   J. Define and demonstrate clarity, realism, dynamism and continuity.
in basic perspective drawing.

V. Vehicle Drawing: How to Draw Cars, Aircraft, Hovercraft and Spacecraft
   A. Define car drawing strategies.
   B. Establishing your view.
   C. Draw basic proportions.
   D. Characterize section drawing.
   E. Create complex form building.
   F. Produce drawings from your imagination.
   G. Generate section drawing.
   H. Discuss methods of perspective construction.
   I. Define freehand drawing techniques.
   J. Build car forms of your own design.

VI. Environmental Sketching and Design: Rendering a Cinematic Environment
   A. Define thumbnail sketching.
   B. Discuss composition.
   C. Identify mood.
   D. Create atmosphere.
   E. Define creative process.
   F. Define design strategy.
   G. Produce sketchbooks.
   H. Generate marker sketching.
   I. Construct final line drawing.
   J. Create a tighter line drawing.
   K. Define layering strategy.
   L. Discuss value planning.
   M. Formulate a color palette.
   N. Create dramatic lighting.
   O. Create a focal point.
   P. Establish depth.
   Q. Employ adding detail.

VII. Low–Tech Architecture
   A. Define the 2D digital workspace.
   B. Generate shot composition.
   C. Produce sketches with line and tone.
   D. Direct the eye.
   E. Establish a mood.
   F. Create theatrical lighting.
   G. Tell the story.
   H. Illustrate effects.

VIII. Character/Human Form Development
   A. Define body proportion.
   B. Identify stance.
   C. Discuss circular and rounded forms.
   D. Generate skeleton foundation.
   E. Define construction of the head.
   F. Employ advanced head construction techniques.
   G. Create facial expressions.
   H. Produce hands.
   I. Add muscles.
   J. Draw different body types.
   K. Generate clothing.
   L. Create model sheets.
   M. Develop storyboards.
   N. Create backgrounds.

IX. The Figure in Action
   A. Build the line of action.
   B. Create balance.
   C. Produce foreshortening.
   D. Identify realism versus exaggeration.
   E. Render a figure in action.

X. Creature Sketching and Design
   A. Draw abstract shapes.
   B. Find your character.
   C. Discuss how personality dictates design.
   D. Employ Prismacolor pencil sketching.
   E. Recognize alcohol and eraser techniques.
   F. Resolve the design.
   G. Prepare drawing cleanup in Photoshop.

Methods of Evaluation of Competencies:

Evaluation of student mastery of course competencies will be accomplished using the following methods:

Exercises, papers or exams  25% of grade
Minimum of two projects     50% of grade
Final project               25% of grade
  Total                     100%

Grade Criteria:
  A =  90 – 100%  
  B =  80 –  89%  
  C =  70 –  79%  
  D =  60 –  69%  
  F =  59% and below 

Caveats:

  1. Because of the need for high-end hardware and software, students need to be prepared to schedule significant open lab hours in order to complete the projects in this course.

Disabilities:

If you are a student with a disability, and if you will be requesting accommodations, it is your responsibility to contact Access Services. Access Services will recommend any appropriate accommodations to your professor and his/her director. The professor and director will identify for you which accommodations will be arranged.

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you desire support services, contact the office of Access Services for Students With Disabilities (913) 469-8500, ext. 3521 or TDD (913) 469-3885. The Access Services office is located in the Success Center on the second floor of the Student Center.